• Game design workshop

    Game Design Workshop, Third Edition: A Playcentric Approach to Creating Innovative Games

    Beginning with an examination of fundamental game design elements, the workshop guides readers though prototyping, playtesting, and redesigning their own games. Read more

  • LevelUp!

    Level Up!: The Guide to Great Video Game Design

    This book demonstrates everything you need to know about designing great videogames. Read more

  • ProducingGames

    Producing Games: From Business and Budgets to Creativity and Design

    Master the secrets behind video game production – from concept to completion – with these comprehensive tips and tricks from two accomplished, working game producers. Read more

  • Cross-MediaCommunications

    Cross-Media Communications: an Introduction to the Art of Creating Integrated Media Experiences

    This text is an introduction to the future of mass media and mass communications – cross-media communications. Read more

  • Ludoliteracy

    Ludoliteracy: Defining, Understanding, and Supporting Games Education

    This book explores ludoliteracy, or the question of what it means to understand games, by looking at the challenges and problems faced by students taking games-related classes. Read more

  • BeyondFun

    Beyond Fun: Serious Games and Literature

    This book focuses on strategies for applying games, simulations and interactive experiences in learning contexts. Read more

  • EducationalPotentialofComputerGames

    Educational Potential of Computer Games

    In this book, based on his PhD dissertation, Simon Egenfeldt-Nielsen aims to establish a new framework for understanding educational use of computer games that go beyond what we know as edutainment. Read more


    Understanding Video Games: The Essential Introduction

    From Pong to PlayStation 3 and beyond, Understanding Video Games is the first general introduction to the exciting new field of video game studies. Read more

  • AnIntroductionToGameDesign

    An Introduction to Game Design

    An Introduction to Game Studies is a core textbook for game studies as an academic discipline, and is the comprehensive guide to the field. It introduces the student to the history and character of games studies as an analytical study of games in culture. Read more

  • Screen Shot 2011-08-15 at 12.04.57 PM

    Video Games and Learning: Teaching and Participatory Culture in the Digital Age

    This accessible book describes how educators and curriculum designers can harness the participatory nature of digital media and play. Read more

  • Simulation and Its Discontents

    Simulations and Its Discontents

    Sherry Turkle and four additional authors discuss how the simulation and visualization technologies so pervasive in science, engineering, and design have changed our way of seeing the world. Read more

  • The-Ethics-of-Computer-Games-Miguel-Sicart-

    The Ethics of Computer Games

    Miguel Sicart discusses why computer games can be ethical, how players use their ethical values in gameplay, and the implications for game design. Read more