In game design, this is important because of the way repetition can enable the mastery of a concept — simple or complex. While the loop in a game for entertainment creates interest and retention, the loop in a learning game intertwines both engagement and instructional interaction.
For instance, the adventure role-playing game Mars Generation One: Argubot Academy EDU, developed in collaboration with NASA and the National Writing Project, teaches argumentation skills through robotic battles. Targeted argumentation skills were informed by existing Educational Testing Service and Common Core standards in argumentation and writing.
Looping Data, Gameplay, and Outcomes Together
Digital games afford deeper and richer streams of data to assess players’ learning and improvement , increasing opportunities and impact for players. A major challenge game developers and educators run into, however, lies in identifying meaningful learning evidence within thousands of virtual data points. How do we make all of this information useful?
The GlassLab Analytics Engine was created to empower developers to systematically connect in-game events to evidence of learning and visualize it in a way that was easy to use in any learning environment. It supports the alignment of learning design with system-wide data structures that enable powerful learning insights . Beyond that, the Engine facilitates the more effective onboarding of high-quality digital games onto the GlassLab Games — also known as the STEAM engine of learning games.
Soon, GlassLab will be releasing new tools that make it easier for developers to connect the data from what happens in-game to tangible learning outcomes — potentially reducing two months of typical integration time by an eighth of the time (taking as little as a single week!).
By applying what GlassLab has learned during its three-year research period, the studio hopes to streamline the creation of data-powered learning reports into archetypal structures that new developers can simply plug into, implement according to their games’ natural structure, and begin using to produce reports that GlassLab’s design process will help developers connect to content and learning standards.