Companies & Organizations to Meet at the Festival (Registration Wraps Up Soon!)

1404_G4C14-Festival-header

Time to register is running out: On Monday, April 14, fees will go up as part of late registration, so be sure to get your tickets before then!

RegisterNow

There’s so much to see, play, and do this year:

Who will you meet?

And through our partnership with the Tribeca Film Festival, we’re taking games to the streets of NYC with our first-ever G4C Public Arcade.

/// Media & Publishers ///
BAFTA
Cartoon Network
Disney
LeapFrog
Nickelodeon
PBS
Scholastic
Sesame Workshop
THIRTEEN
Turner Broadcasting System

/// For-Profit Entities ///
Google
L’Occitane
OgilvyEntertainment
PBS
Technicolor
Verizon

/// Academia ///
Arizona State University
Carnegie Mellon University
Columbia University
Full Sail University
Harvard University
MIT Dalai Lama Center for Ethics & Transformative Values
MIT Media Lab
New York University
Parsons The New School For Design
SVA Design for Social Innovation
The University of Manchester
Tufts University
Yale University

/// Game Companies ///
Amplify
Blizzard
ConverJent
E-Line Media
FableVision
Filament Games
Frima Studio
Game Gurus
ImpactGames
Kognito
Schell Games
Ubisoft
Valve Corporation

/// Public Sector ///
American Museum of Natural History
Bill & Melinda Gates Foundation
Birds Nest Foundation
Carnegie Corporation of New York
Common Sense Media
Globaloria
Heifer International
iCivics
Joan Ganz Cooney Center
National Endowment for the Humanities
National Museum of the American Indian
NYC Department of Education
Philadelphia Zoo
Planned Parenthood
ProPublica
Robert Wood Johnson Foundation
Robin Hood Foundation
Smithsonian Institution
Startup Box
The Code Liberation Foundation
The Museum of Modern Art

And finally, a bit of background on who’s coming to the Festival:

  • New audiences: Two-thirds of registrants are attending their first Festival this year! Meet some of them at our networking events: opening night party, speed networking, meet the experts, morning workshops, and topic tables.
  • Our industry is young (literally!): Half of attendees are 18 to 34 years old. Meet the future creators of social impact and games.
  • International guests: More than 10% come from outside the U.S., representing the U.K., Denmark, Colombia, Canada, Brazil, Belgium, Australia, and Israel.
  • Where attendees work: Professionals from the games industry (25%), nonprofits and NGOs (25%), and academia (25%), as well as a diverse representation of funders, start-ups, media, and more.

COMMENTS

Leave a Reply

Your email address will not be published. Required fields are marked *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>