A game about homelessness, by people who have experienced it.
Mission is a single-player, 2D platformer designed to tell the stories of four men from the Ottawa Mission and create awareness about homelessness and the services—like the Ottawa Mission—that help to address it. Each level allows the player to place him/herself within the narrative of a different person helped by the Mission and travel across a traditional platforming environment to reach milestones in that person’s life, developing a connection with the person through the interactive medium.
In one level, the player meets Andre, and across the level acquires a pair of shoes given to him by someone at the Ottawa Mission, an exam he succeeded on from a course he took at the mission, and finally his Canadian citizenship. There are also three special objects hidden in each level that are of particular sentimental value to the person whose story is being shared. Each level is followed by a unique “dream” level that expresses that person’s favorite day at the mission and provides fun, new mechanics like changing gravity, rotating floors, or even rotating the entire level.
One of the most notable aspects of the game is that each level was designed in collaboration with the person whose story is being shared, acting as a direct link of communication between the player and someone who has experienced homelessness. In this way, Mission expresses the potential of gaming to empower and connect, and shows us that games can be for more than just the player.