Ice Flows

Release Date: August 23, 2016

Developer: InHouse Visuals

A game about ice flow in the Antarctic



Play the Game:

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Scientists and games developers have joined forces to help communicate the impact of climate change on the Antarctic Ice Sheet in the game Ice Flows.  The game tasks players with controlling the size of the ice sheet in order to get penguins to their desired destination. The climate changes whether that’s decreasing snowfall or increasing ocean temperatures, make it harder (or easier) for the penguins to catch fish, high-five birds and thrive in their environment. By engaging the player with the environmental controls on the ice sheet, the player learns how ice sheets grow and shrink.

Ice Flows is funded as part of a Natural Environment Research Council (NERC) project led by the British Antarctic Survey (BAS). The project aims to investigate what may happen in the near-future in the Weddell Sea region of Antarctica and the impact changes here could have on global sea-level.

iOS, Android, Web/Online (Free)

Wired, SCAR, Science Magazine

University of Exeter, Questionable Quality, British Antarctic Survey




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  1. 7
    Total Game Reviews: 3

    Worth a try! Game dynamics weren’t super fun for me but the educational aspect is good. Also, it seems well polished and produced for an educational game. I actually really enjoyed the simple aspects most: I.e. the quizes and how they levels were unlockable

  2. 4
    Total Game Reviews: 2

    Likes – the technique of actually seeing the ice flow grow and recede

    Dislikes – way too much text for a game. Most folks would lose patience.

    Game was very difficult to load on my browser

    I first started with the Penguins and it was not clear what I was supposed to do (however, I am an adult – probably kids would know exactly what to do next 😉

    Great concept tho!

  3. 6
    Total Game Reviews: 2

    While certainly a satisfying game to play, given that it gives you the power to control the ice sheets (which sounds like a strange Captain Planet spin-off), it is a bit simple and I personally found the timing of each level to be rather short. This gave the feeling that the whole game was happening in a vacuum, which made the experience somewhat rushed and therefore difficult to fully enjoy. It also wasn’t immediately clear that what I was doing was representative of the real world climate, which I feel is important to express in an educational or social change game.

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