On March 30th, the Chief Technology Officer of the United States, Aneesh Chopra, announced the winners of the Youth Prize at the National STEM Video Game Challenge. The competition saw over 500 original games submitted by middle school students. Chopra has been showing his commitment to the use of technology in education since he joined the White House in 2009. He shared his thoughts with the Games for Change community as an opening keynote speaker at the 2010 Games for Change Festival.
Inspired by the US President, Barack Obama’s “Educate to Innovate” campaign, the National STEM Video Game Challenge was created to harness the natural passion children have to play and make video games and utilize that willingness to design games that focus on the core subjects in STEM education: Science, Technology, Engineering, and Math.
To capture the energy and motivation these young designers have, the STEM challenge organizers sent all twelve winners video cameras so they can tell the world why they design games. Their dedication to use games as a way to educate and inform stands as an inspiration to designers of any age. See the intriguing three minute compilation below:
In addition to the Youth Prize winners, Filament Games won the Developer Prize with their game “You Make Me Sick”, which teaches children how bacteria works and how they can be spread. “NumberPower: NumbaLand!” won both the Collegiate and Impact Prizes and was created by graduate students from Carnegie Mellon, New York University and the University of California at San Diego. You can learn more about all the prize winners by reading the official press release for the competition or by visiting the official National STEM Video Game Challenge website’s press page.